Rovio Entertainment: A Case Study of How Rovio Derived “Place Surplus” in the Finnish City of Espoo

Published 24 Mar 2014
Reference 6044
Region Europe
Summary

Famous for the hit game "Angry Birds", game developer and entertainment company Rovio is an example of outstanding entrepreneurship. This case analyses the factors that made its base in Espoo, Finland, an attractive place and contributed to the start-up's overall success as it became a world leader in mobile gaming.

Keywords
  • Rovio
  • entrepreneurship
  • start-ups
  • innovation
  • technology
  • place surplus
  • social capital
  • comparative advantage
  • Finland
  • Q31314
  • ADEC
  • European Competitiveness
  • Europe