Anders Kjellberg

The home video-game market in Japan was relatively small and the market in the US was on the verge of collapse. In Japan, Nintendo could expect stiff competition from a number of companies in, or actively considering an entry in this market. This did not look a good time for Nintendo to make an entry. Conventional strategic thinking would suggest that it is a suicidal action to enter the market.

Published 01 Jan 1998

Reference 4745

Topic Strategy

Industry Computer Games Entertainment

Region Global

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