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The background notes accompany the free online case “Indian Premier League: Innovation Without Disruption”, a self-paced, interactive case that lets readers analyze the strategic logic behind the launch of Indian Premier League (IPL) using blue ocean analytical tools and frameworks.
- By 
Reference 6515
Published 28 Aug 2019
Topic Strategy
Region Asia
Industry Entertainment, Sports
The background notes accompany the free online case “Indian Premier League: Innovation Without Disruption”, a self-paced, interactive case that lets readers analyze the strategic logic behind the launch of Indian Premier League (IPL) using blue ocean analytical tools and frameworks.
Nintendo languished in last place during the console wars of the early 2000s, with game industry analysts suggesting that the Kyoto-based firm exit the gaming console market altogether. Instead, Nintendo used Blue Ocean Strategy to redefine market boundaries, creating the best-selling video-game console ever, the Nintendo Wii.
- By 
Reference 6486
Published 02 May 2019
Topic Strategy
Region Asia
Industry Computer Games, Computer Software, Entertainment
Nintendo languished in last place during the console wars of the early 2000s, with game industry analysts suggesting that the Kyoto-based firm exit the gaming console market altogether. Instead, Nintendo used Blue Ocean Strategy to redefine market boundaries, creating the best-selling video-game console ever, the Nintendo Wii.
This is a series of four case studies illustrating a number of key financial issues facing many small to medium sized companies.
- By 
Reference 4876
Published 01 Dec 2000
Topic Economics & Finance
Region Asia
Industry Retail, Consumer Goods, Entertainment
This is a series of four case studies illustrating a number of key financial issues facing many small to medium sized companies.
Great Eastern Toys (B)
As part of its growth strategy, a new product has been designed and a study carried out by a consultant to estimate the market potential and the investment required to put it into production.
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Reference 4876
Published 12 Jan 2000
Topic Economics & Finance
Region Asia
Industry Retail, Consumer Goods, Entertainment
Great Eastern Toys (B)
As part of its growth strategy, a new product has been designed and a study carried out by a consultant to estimate the market potential and the investment required to put it into production.
Great Eastern Toys (C)
A major concern of the family owners was whether to try to sell their company. The “C” case gives students the opportunity to consider many approaches to valuing a firm: comparative valuation (P/E ratios, price-to-book ratios, price to cash flow ratios, and price to sales ratios) or a DCF valuation. Both approaches present considerable analytical problems.
- By 
Reference 4876
Published 12 Jan 2000
Topic Economics & Finance
Region Asia
Industry Retail, Consumer Goods, Entertainment
Great Eastern Toys (C)
A major concern of the family owners was whether to try to sell their company. The “C” case gives students the opportunity to consider many approaches to valuing a firm: comparative valuation (P/E ratios, price-to-book ratios, price to cash flow ratios, and price to sales ratios) or a DCF valuation. Both approaches present considerable analytical problems.
Great Eastern Toys (D) The company faced currency risk on its sales to European markets, and on some Yen loans it had taken. Because the HK$ was pegged to the US$, currency risk on its American sales was seen as practically nil.
- By 
Reference 4876
Published 12 Jan 2000
Topic Economics & Finance
Region Asia
Industry Retail, Consumer Goods, Entertainment
Great Eastern Toys (D) The company faced currency risk on its sales to European markets, and on some Yen loans it had taken. Because the HK$ was pegged to the US$, currency risk on its American sales was seen as practically nil.